About
Hey there! I’m Samuel Chin, currently a 3rd-year student at Swinburne University of Technology, pursuing a double degree in Bachelor of Games and Interactivity and Bachelor of Computer Science, majoring in Games Development and Artificial Intelligence.
I’m passionate about crafting interactive experiences and exploring how AI can enhance gameplay. I love transforming creative ideas into immersive digital worlds and continuously pushing the boundaries of what games can achieve.
When I’m not developing or experimenting with AI models, you’ll probably find me gaming, sketching new concepts, or exploring emerging tech that inspires innovation in interactive media.
Foundation: C++, Python, Java
Game Development: Unity, Unreal Engine, C#, Blender
Artificial Intelligence: Python, TensorFlow, PyTorch, Scikit-learn
Projects
Neon Solace
Neon Solace is a prototype proof-of-concept game built in Unity’s HDRP pipeline. A short, emotionally driven driving experience themed around the idea of “it’s personal,” inspired by John Gottman’s Four Horsemen of relationship conflict.
- Unity
- HDRP
- C#

AI MTVRP Web App
AI-powered web app solving the Multi-Trip Vehicle Routing Problem — an advanced form of the Traveling Salesman Problem — using ML and optimization algorithms to generate efficient delivery routes.
- Python
- Streamlit
- VROOM API
- Pandas
- Folium

Idle God Slayer
Idle God Slayer is an in-development idle action game made in Unity. Combines AI pathfinding with JavaScript-driven UI for dynamic gameplay loops and progression systems.
- Unity
- JavaScript
- AI Pathfinding

Contact
Feel free to reach out directly at samuelvchin@gmail.com or use the form below.