About

Hey there! I’m Samuel Chin, currently a 3rd-year student at Swinburne University of Technology, pursuing a double degree in Bachelor of Games and Interactivity and Bachelor of Computer Science, majoring in Games Development and Artificial Intelligence.

I’m passionate about crafting interactive experiences and exploring how AI can enhance gameplay. I love transforming creative ideas into immersive digital worlds and continuously pushing the boundaries of what games can achieve.

When I’m not developing or experimenting with AI models, you’ll probably find me gaming, sketching new concepts, or exploring emerging tech that inspires innovation in interactive media.

Foundation: C++, Python, Java

Game Development: Unity, Unreal Engine, C#, Blender

Artificial Intelligence: Python, TensorFlow, PyTorch, Scikit-learn

Projects

  • Neon Solace

    Neon Solace is a prototype proof-of-concept game built in Unity’s HDRP pipeline. A short, emotionally driven driving experience themed around the idea of “it’s personal,” inspired by John Gottman’s Four Horsemen of relationship conflict.

    • Unity
    • HDRP
    • C#
    Neon Solace preview
  • AI MTVRP Web App

    AI-powered web app solving the Multi-Trip Vehicle Routing Problem — an advanced form of the Traveling Salesman Problem — using ML and optimization algorithms to generate efficient delivery routes.

    • Python
    • Streamlit
    • VROOM API
    • Pandas
    • Folium
    AI MTVRP Web App preview
  • Idle God Slayer

    Idle God Slayer is an in-development idle action game made in Unity. Combines AI pathfinding with JavaScript-driven UI for dynamic gameplay loops and progression systems.

    • Unity
    • JavaScript
    • AI Pathfinding
    Idle God Slayer preview

Contact

Feel free to reach out directly at samuelvchin@gmail.com or use the form below.