
Prototype proof-of-concept game built using Unity’s HDRP pipeline. A short driving experience themed around the idea of “it’s personal,” inspired by John Gottman’s Four Horsemen.

Using Artificial Intelligence and Machine Learning to solve an advanced Traveling Salesman Problem — the Multi-trip Vehicle Routing Problem.

A work-in-progress idle action game built with Unity. Combines JavaScript-based UI with AI-driven pathfinding and reactive gameplay systems.
Looks a bit empty, doesn’t it? More projects coming soon!